Petrol Station

Everything in the scene from scratch primarily with Blender, Procreate, Substance designer and Unreal!

Learning a lot from this project, and am using the project to further develop my procedural tools in blender and substance. This was also done without the use of any 3rd party plugins, Quixel or speedtree!

Kit Test

Speed Sculpts

Made in Zbrush, rendered in UE

3d portfolio 2021

My main tools are Maya, Arnold and Zbrush. In the future I plan to investigate substance painter, marvelous designer and unreal. In 3d I would consider myself a novice generalist who wants to expand. 

Adams_Laura_EnvironmentwireframeLodge

-Hypogean Hostility- High poly Environment.

Showcase Here

Drifter Sculpt

Completed as a high-poly model with a lowpoly subdiv

Completed with Zbrush and rendered in Arnold

To see more of this piece, including full body render, turnarounds and textured varients, check out the showcase here
This is some work from my role as director on a student film completed in 2021, as the the art direction lead, I did not need to do a turnaround. Both models were designed, modeled, textured and rigged by me. Admittedly I did use AdvancedSkeleton5 to speed up the rigging process however I plan to build on my rigging skills, You can view more about this project and my heavy 3D involvment here here on my Projects page.
spoder2_0001_Spoder1spoder2_0000_spoder2

Sid Model

Low-Poly and Stylized models