Everything in the scene from scratch primarily with Blender, Procreate, Substance designer and Unreal!
Learning a lot from this project, and am using the project to further develop my procedural tools in blender and substance. This was also done without the use of any 3rd party plugins, Quixel or speedtree!
Kit Test
Speed Sculpts
Made in Zbrush, rendered in UE
3d portfolio 2021
My main tools are Maya, Arnold and Zbrush. In the future I plan to investigate substance painter, marvelous designer and unreal. In 3d I would consider myself a novice generalist who wants to expand.
This is some work from my role as director on a student film completed in 2021, as the the art direction lead, I did not need to do a turnaround. Both models were designed, modeled, textured and rigged by me. Admittedly I did use AdvancedSkeleton5 to speed up the rigging process however I plan to build on my rigging skills,
You can view more about this project and my heavy 3D involvment here here on my Projects page.